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Explorer

Personal real-time character project. Idea was that he is from early 20th century, where he is exploring and hunting for treasures. For the face detailing I used texturing-xyz face scans. Snow material is originally from Substance share, which I then edited. I also used Zbrush, 3ds max, Substance painter, Marvelous designer, Photoshop and Marmoset toolbag 3 for this project.

Polycount Featured in Polycount's news section on May 2019.

 

Explorer_il_01

explorer_vertical

Snow_face_closeup

full_view

twoExplorers

newFaceCloseup

no_hood_and_hat

goggles_closeup

frontView

sideView

backView

accerories

accerories02

lamp

rope

icebergicebergSculptsculptedFace

Irirs_test

Iris creation experiment, done in Zbrush.

body

Sculpted body, that I decided to not take further than this, as it was hidden under clothing in the end.

cloth_sculpt

 

 

 

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